AI Insights · Timothy · October 2023
Top 5 Low Poly Games Performance in Switzerland, Q3 2023
Discover the performance trends of the top 5 low poly games on a unified platform in Switzerland for Q3 2023, including weekly downloads, revenue, and active users.
During the third quarter of 2023, the top low poly games in Switzerland showcased intriguing performance trends across downloads, revenue, and active users. Here’s a breakdown of their performance based on data from Sensor Tower.
Roblox saw a consistent performance in weekly revenue, peaking at approximately $152K in the week of August 7. Weekly downloads fluctuated, with a high of about 6K in early July, before gradually declining to around 4K by the end of September. Active users displayed a downward trend, starting at 283K in late June and ending at 265K in late September.
Idle Lumber Empire - Wood Game experienced varied weekly revenue, reaching around $23K at the end of August. Downloads peaked at about 3.3K in the same period, but saw a significant drop to 1.2K by the end of September. Active users also saw a peak of 6.5K in early September, but declined to approximately 3.3K by the end of the quarter.
For Eatventure, weekly revenue peaked at $6.2K at the end of June but dropped to about $2K by the end of September. Downloads followed a similar trend, starting at 3.6K in late June and decreasing to around 900 by the end of September. Active users also decreased from 13K in late June to around 8.5K by the end of September.
Famous Fashion - Dress Up Game showed modest revenue with occasional peaks, such as $43 at the end of June and $34 in late September. Downloads varied, starting at 2K in late June, dropping to about 500 in early September, and then rising to 1.1K by the end of the quarter. Active users saw a peak of 3.7K in late June, stabilizing around 3.2K by the end of September.
Lastly, Frozen City had its weekly revenue peak at approximately $16.5K at the end of June, with a notable rise to $11K by the end of September. Downloads fluctuated, peaking at 1.3K in mid-July and dropping to around 700 by late September. Active users showed a steady increase from 6.4K in late June to about 7.5K by the end of September.
These insights are sourced from Sensor Tower, where more detailed analytics can be found. The performance of these games highlights the dynamic nature of the mobile gaming market and the varying engagement levels of users in Switzerland.